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Combat Tables - Combat

This page collects core combat flow tables, plus fall damage and healing.


Combat Actions & Initiative

Number of Actions

Skill Score + REF Bonus Actions per Second
Handgun Longgun
Unarmed MeleeWeapon
<1 1 0.5
0-1 1.5 1
2-3 2 1.5
4-5 2.5 1.5
6-7 3 2
8-9 3.5 2.5
10-11 4 3
12-13 5 3.5
14-15 6 4
16-17 7 5
18 8 6

Stun Rolls & Incapacitation

Damage_sustained_in_one_round Will_Roll Notes
1-10 2D6 nan
11-20 3D6 nan
21-30 4D6 nan
Etc. nan Failure: Victim is stunned for rounds equal to #Rolled - Will.

Damage & Recovery

Fall Damage

Distance fallen Time in seconds Velocity Feet/sec Damage on Impact (d6)
10' 0.5 nan 1d6
20' 0.75 nan 2d6
30' 1 30 4d6
40' nan nan 6d6
50' nan nan 8d6
60' nan nan 10d6
70' nan nan 12d6
80' nan nan 14d6
90' 2 60 16d6
150' 3 90 24d6
210' 4 120 32d6
330' 5 150 40d6
480' 6 180 48d6
660' 7 210 56d6
870' 8 240 64d6
1010' 9 270 72d6

Healing

Modifiers Status
1 First-Aid or physician per +5 effect roll
1 Cleaned bandages
1 Healing Herbs or Drugs used per day
-1 exercise or traveling for that day
-2 for dirty environment
-2 unprotected in bad weather
-2 not able to sleep or rest that day
-2 malnourished